

It was followed by an expansion pack, Apocalypse Weekend, which covers Saturday and Sunday of The Postal Dude's weirdest week, with new weapons and characters. Returning a library book? Book burners set the library on fire with him in it. Cashing his paycheck? Bank robbers storm the building and he gets caught in the crossfire. The Postal Dude - now considerably less Ax-Crazy - is married and lives in a trailer park, and the game covers what has to be the weirdest week of his life, as every day the simplest errands become life-or-death battles. Open your console by pressing, or (depending on your keyboard language).Postal 2 is the Denser and Wackier 2003 sequel to the 1997 video game Postal.It is very clear what he was posting heatshots with certain weapons do not grant an instant kill. I suspect that they turn on bCanHeadShoot on the weapons.

There are console commands, and mods, to enable headshots again as discussed in this Steam thread and this one. There simply is no code to check for locational damage. GenExplosion(HitLocation,Normal(HitLocation-Other.Location), Other) Īs you can see, HitLocation is a vector, not a location where the Actor was hit. Simulated function ProcessTouch(Actor Other, Vector HitLocation) The tutorial for adding a new weapon through mods on the Running with Scissors site has the modder override the "ProcessTouch" function which is used to determine behavior when striking an Actor.


There does not seem to be locational damage.
